- Herd the moles into their hole
- Catch the flying lurkers
- Beat record time on the Gorge
- Get the power cell over the lake
- Cure dark eco infected plants
- Navigate the blue Precursor rings
- Navigate the purple Precursor rings
- Free seven scout flies
The Giant Precursor Basin.
History of the basin.
There had also been significant lurker activity in the Basin. After stealing a power cell from the Blue Sage, a band of flying lurkers fled to the Basin and began disturbing the rare lightning moles. Keira informed Jak and Daxter of the stolen power cell, opening the mission "Catch the flying lurkers", and the local Geologist requested of the duo that they herd the moles into their hole, which she offered a power cell for compensation.
After speaking with the Gambler, Jak and Daxter also participated in a race at the Dead Man's Gorge racing strip in the Precursor Basin, with the Gambler as the financial beneficiary. In return for ensuring his "big pay-off," the Gambler rewarded Jak and Daxter with a power cell.
What's in there ?
Due to the Basin's vast geography, tough terrain, and missions requiring higher speeds, this area is traversed with the A-Grav Zoomer. It's split up into three main sections, the entrance, Dead Man's Gorge, and the secondary plain. The entrance is home to two of the flying lurkers, as well as the entrance to the Gorge. The Gorge is a race track-type area, though also contains the Basin's functional devices such as a sort of pumping station, as well as various places which may serve as observatories. The Gorge is also the only place where soldier lurkers are located. The secondary plain is home to the last two flying lurkers, as well as the ring races and the dark plants.